Post by Spus on Aug 30, 2007 1:05:09 GMT -5
Transcript
A day after departing Hilan the storms shook the skies and the sea, and your ship was brutally rammed by some ghost-like elves. Their ghostlike-ness was quickly disputed as they began bleeding all over your deck and making a mighty big mess, almost sustaining a few casualties of your own. But after the ordeal, you are successful, and now possess a larger blue ship of unknown origin- and oddly enough, the storm that heralded it’s coming soon ended with the death of it’s crew. With some effort, you climb aboard there ship, curious to what it carries. The ship is vast, but it seems those nine were the only living creatures aboard the ship. You find the ships food, kitchen, and their beds- all of it fairly high class and well stocked, and of quality. But it all appears foreign- there exists food you don’t even know what it’s meant to be. You assume this large hard blue object that resembles a furry cantaloupe is food- or maybe it’s meant to fire from the cannons? Then why is it this thing that looks like a pot?
You also of course, find a storage area- much weapons and armor lie about in this area as do various other strange items- and much gold. Your days of poverty seem to be over for now, but not everything is about treasure is it?
In another area, you find a strange map pinned to a wooden table. It does not reflect the normal standard map of Aridia- with Jal’Nareth in the Southwest and Aridia in the Northeast. Instead, it shows the southern coast of the region towards the North End of the Map, and this strange land mass quite a few days south of Feyan. Kirin, with enough provocation finally spits out the translations.
“Notre patrie grande des personnes supérieures plus grandes que le repos qui avant nous tous et nous servir car les seigneurs nous sont Noavle” He speaks, “is the name of their country. It’s quite literally ‘Our Grand Homeland of the Superior People Greater Than The Rest Who Shall Before Us All And Serve Us as the Lords we are Noavle’ – but they don’t particularly like getting to the point when they speak. It’d be best to save us a lot of time and just call the place ‘Noavle’. “
“They also make fun of all of your mothers and sisters with what they call Orenero.”
Could these bastards be responsible for the disappearance of Queen Maria? Is she even still alive?
All you are armed with is one of their ship, a map of a place you never even heard of before today, your force of arms, and your wits. Do you sail into the uncertainty? Or is this way out of your league- you never signed up for this, you know. You were to find a queen- but you never said you’d go through the gates of hell itself to find her…
Ox awaits below in the Rusty Bucket, keeping the ship from drifting too far without him. He seems as baffled as you are about this strange ship- but also grateful- completely aware that had it not been for you- he may not be alive right now.
Booty:
4 rapiers
4 longbows(composite, STR bonus+3)
+1 Leather Armor
3000 gold.
29 Stablesleep Syringes: A drug that will set a dying or unconscious person to –1 HP, however they will remain asleep for the next 24 hours, and cannot be awaken by anything short of a Heal spell. Isha remains unconscious, presumably due to this drug.
9 MW Chain Shirts.
1 Hat of Disguise. It is stained in a way which makes it unpleasant to you. I will not go into further detail.
A seemingly luxurious ship, with many objects you cannot figure out their purpose. Damn foreigners.
Arcane Long sword – History unknown. It's a fairly sleek looking long sword, of good, light quality steel, of almost mythril quality. The hilt is twisted bone with a red gem in the center, seemingly binding the hilt to the blade.
Lv0: MW Long sword
Lv1: +1 Long sword, Lesser Arcane Strike (As Arcane Strike, but only +1 per spell level to both Hit and Damage)
Lv2: Runic Blade: You may enter a defensive stance as a standard action, and absorb the first spell that hits you, targeted or not, with the spell not affecting you at all. You gain this spell to use once, and can only use it on a target you successfully land a melee attack on. The spell fades if you do not use it within 1 minute. You use the caster’s CL and DC. You cannot use Runic Blade for as long as there is a spell absorbed in it.
Lv3: +2 Long sword. Arcane Strike, as the feat.
A day after departing Hilan the storms shook the skies and the sea, and your ship was brutally rammed by some ghost-like elves. Their ghostlike-ness was quickly disputed as they began bleeding all over your deck and making a mighty big mess, almost sustaining a few casualties of your own. But after the ordeal, you are successful, and now possess a larger blue ship of unknown origin- and oddly enough, the storm that heralded it’s coming soon ended with the death of it’s crew. With some effort, you climb aboard there ship, curious to what it carries. The ship is vast, but it seems those nine were the only living creatures aboard the ship. You find the ships food, kitchen, and their beds- all of it fairly high class and well stocked, and of quality. But it all appears foreign- there exists food you don’t even know what it’s meant to be. You assume this large hard blue object that resembles a furry cantaloupe is food- or maybe it’s meant to fire from the cannons? Then why is it this thing that looks like a pot?
You also of course, find a storage area- much weapons and armor lie about in this area as do various other strange items- and much gold. Your days of poverty seem to be over for now, but not everything is about treasure is it?
In another area, you find a strange map pinned to a wooden table. It does not reflect the normal standard map of Aridia- with Jal’Nareth in the Southwest and Aridia in the Northeast. Instead, it shows the southern coast of the region towards the North End of the Map, and this strange land mass quite a few days south of Feyan. Kirin, with enough provocation finally spits out the translations.
“Notre patrie grande des personnes supérieures plus grandes que le repos qui avant nous tous et nous servir car les seigneurs nous sont Noavle” He speaks, “is the name of their country. It’s quite literally ‘Our Grand Homeland of the Superior People Greater Than The Rest Who Shall Before Us All And Serve Us as the Lords we are Noavle’ – but they don’t particularly like getting to the point when they speak. It’d be best to save us a lot of time and just call the place ‘Noavle’. “
“They also make fun of all of your mothers and sisters with what they call Orenero.”
Could these bastards be responsible for the disappearance of Queen Maria? Is she even still alive?
All you are armed with is one of their ship, a map of a place you never even heard of before today, your force of arms, and your wits. Do you sail into the uncertainty? Or is this way out of your league- you never signed up for this, you know. You were to find a queen- but you never said you’d go through the gates of hell itself to find her…
Ox awaits below in the Rusty Bucket, keeping the ship from drifting too far without him. He seems as baffled as you are about this strange ship- but also grateful- completely aware that had it not been for you- he may not be alive right now.
Booty:
4 rapiers
4 longbows(composite, STR bonus+3)
+1 Leather Armor
3000 gold.
29 Stablesleep Syringes: A drug that will set a dying or unconscious person to –1 HP, however they will remain asleep for the next 24 hours, and cannot be awaken by anything short of a Heal spell. Isha remains unconscious, presumably due to this drug.
9 MW Chain Shirts.
1 Hat of Disguise. It is stained in a way which makes it unpleasant to you. I will not go into further detail.
A seemingly luxurious ship, with many objects you cannot figure out their purpose. Damn foreigners.
Arcane Long sword – History unknown. It's a fairly sleek looking long sword, of good, light quality steel, of almost mythril quality. The hilt is twisted bone with a red gem in the center, seemingly binding the hilt to the blade.
Lv0: MW Long sword
Lv1: +1 Long sword, Lesser Arcane Strike (As Arcane Strike, but only +1 per spell level to both Hit and Damage)
Lv2: Runic Blade: You may enter a defensive stance as a standard action, and absorb the first spell that hits you, targeted or not, with the spell not affecting you at all. You gain this spell to use once, and can only use it on a target you successfully land a melee attack on. The spell fades if you do not use it within 1 minute. You use the caster’s CL and DC. You cannot use Runic Blade for as long as there is a spell absorbed in it.
Lv3: +2 Long sword. Arcane Strike, as the feat.