Post by Spus on Sept 14, 2005 16:42:07 GMT -5
What happens on a 20-Crit-Confirm?
Rather than using instant kill(which itself is a variant anyway), we will give a max damage critical hit on the off chance you attain 20/20/20. So let's say Kannon hits 20/20/20 with his Scythe. He deals 44 damage.(8+3(Str mod)) x4). Edited for Clairty.
Toughness
Toughness now gives +1hp per HD instead of a flat 3. Improved Toughness, found in Complete Warrior, stacks with Toughness. So taking both would give you +2hp per HD.
New Weapons
-Exotic Ranged Weapon
Revolver Price: 2,000gp
Damage: 1d8(S) 1d10(M)
Crit Range: x3
Range Increment: 80 feet.
Weight: 5 lb
Damage: Piercing
A revolver can hold 6 rounds before reloading. Reloading a Revolver is a standard action. Revolvers can be used 1 handed alone. If trying to use two, normal two-weapon fighting penalties apply, treating the Revolver as a 1-handed weapon. It takes 2 hands to reload a revolver. Revolvers are always considered Masterwork and recieve +1 to attack rolls.
-Revolver Bullets
3gp per pack of 6. It is stored in a small spindle that weighs 1 pound per set.
-Exotic Ranged Weapon
Rifle Price: 3,000gp
Damage: 1d10(S) 1d12(M)
Crit Range : x3
Range Increment: 120 feet
Weight: 15 lb
Damage: Piercing
A Rifle can hold 4 rounds before reloading. Reloading a Rifle is a standard action. A Rifle is a 2-handed weapon. Attempted to use a Rifle one handed even with the correct profiency inflicts a -4 penalty. If you attempt to fire a rifle in each hand, two-weapon fighting penalties apply, treating the rifle as a 1-handed weapon when determining additional penalties than the -4 to each shot. It takes 2 hands to reload a rifle. Rifles are always considered masterwork and add +1 bonus to attack rolls. You may fire a rifle while prone like a crossbow.
-Rifle Rounds
4gp per pack of 4. They are stored in a small cylinder that weighs 2 pounds per set.
New Original Feat
Rapid Reload Firearm
Prerequisite:Exotic Weapon Profiency: Revolver or Rifle
Benefit: Reloading your Revolver or Rifle may be done during movement or as a move action.
Normal: Reloading your Revolver or Rifle is a standard action.
Rapid Reload may be taken as a Fighter Bonus Feat.
Rather than using instant kill(which itself is a variant anyway), we will give a max damage critical hit on the off chance you attain 20/20/20. So let's say Kannon hits 20/20/20 with his Scythe. He deals 44 damage.(8+3(Str mod)) x4). Edited for Clairty.
Toughness
Toughness now gives +1hp per HD instead of a flat 3. Improved Toughness, found in Complete Warrior, stacks with Toughness. So taking both would give you +2hp per HD.
New Weapons
-Exotic Ranged Weapon
Revolver Price: 2,000gp
Damage: 1d8(S) 1d10(M)
Crit Range: x3
Range Increment: 80 feet.
Weight: 5 lb
Damage: Piercing
A revolver can hold 6 rounds before reloading. Reloading a Revolver is a standard action. Revolvers can be used 1 handed alone. If trying to use two, normal two-weapon fighting penalties apply, treating the Revolver as a 1-handed weapon. It takes 2 hands to reload a revolver. Revolvers are always considered Masterwork and recieve +1 to attack rolls.
-Revolver Bullets
3gp per pack of 6. It is stored in a small spindle that weighs 1 pound per set.
-Exotic Ranged Weapon
Rifle Price: 3,000gp
Damage: 1d10(S) 1d12(M)
Crit Range : x3
Range Increment: 120 feet
Weight: 15 lb
Damage: Piercing
A Rifle can hold 4 rounds before reloading. Reloading a Rifle is a standard action. A Rifle is a 2-handed weapon. Attempted to use a Rifle one handed even with the correct profiency inflicts a -4 penalty. If you attempt to fire a rifle in each hand, two-weapon fighting penalties apply, treating the rifle as a 1-handed weapon when determining additional penalties than the -4 to each shot. It takes 2 hands to reload a rifle. Rifles are always considered masterwork and add +1 bonus to attack rolls. You may fire a rifle while prone like a crossbow.
-Rifle Rounds
4gp per pack of 4. They are stored in a small cylinder that weighs 2 pounds per set.
New Original Feat
Rapid Reload Firearm
Prerequisite:Exotic Weapon Profiency: Revolver or Rifle
Benefit: Reloading your Revolver or Rifle may be done during movement or as a move action.
Normal: Reloading your Revolver or Rifle is a standard action.
Rapid Reload may be taken as a Fighter Bonus Feat.