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Post by demonlei on Jul 28, 2006 20:38:25 GMT -5
After a careful review of Session 52's log, I believe that we have the following long-term cleric buffs still going (not counting short-term stuff like Brambles, Recitation and Holy Aura that will wear off before the big golem comes back in 10 minutes). I'm listing them here for easy reference when we start session 53.
Also for quick and easy reference: Stalwart Pact is permanent until discharged, then lasts for 16 rounds. It's an evocation, and when the subject is reduced to half or less their full normal HP, they immediately get 80 (16x5) temporary hp, DR 5/magic, and a +4 luck bonus on saving throws, all of which evaporate when the spell ends.
Zalajin: Stalwart Pact, Lesser Telepathic Bond with Valletta [10 min/level]
Perun: Stalwart Pact, Protection from Energy (Electricity)
Seonia: Stalwart Pact, Lesser Telepath Bond with Valletta
Valletta: Stalwart Pact, Spell Immunity (Silence, Ray of Enfeeblement, Ray of Enervation, Vampiric Touch)
Plus Valletta and whoever else got hit with Cloudkill took 1 CON damage. Valletta can fix that with a Heal spell if absolutely necessary; she has two left. (She has no Restoration spells currently and her wand of Lesser Restoration was left behind in Session 51).
Valletta has a good amount of healing left to her, and virtually no attack spells. But that's everyone else's job, right? *smiles and waves*
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Post by demonlei on Jul 30, 2006 19:06:35 GMT -5
Double-checking Valletta's current spell list, I realize she currently has two castings of Resurgence, which allows a second saving throw against any ongoing spell, spell-like ability, or supernatural ability. It doesn't restore "hit points or ability score damage", but if an ability score "penalty" is not the same as ability score "damage" then...
...didn't WD and/or Perun take a STR hit in session 52? Does said STR hit last long enough to make Resurgence on them worth trying at the start of session 53? I'm asking on the forums now in order to speed up the start of session 53 later.
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Post by wardragon on Jul 30, 2006 20:01:54 GMT -5
Ray of Enfeeblement lasts 1 minute/level.
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Post by drkultra on Jul 31, 2006 22:43:17 GMT -5
I saved both times and receibed no damage at all.
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