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Post by demonlei on May 3, 2007 2:07:38 GMT -5
Part One of the parallel universe adventures of Jarret, Dalmarung, and Perlonius Schuyler! And you thought they were dead, dead, dead. You just can't keep an evil bastard down. The second (premade) adventure GM'd with extra incompetence by yours truly! www.victarfanfics.com/logs/misc/altar1.htmTune in Friday May 11th, 7 pm CST/8 pm EST for the thrilling conclusion! Or horrible, horrible massacre. One or the other.
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Post by Spus on May 3, 2007 16:13:38 GMT -5
Perlonious wasn't evil I thought. Wasn't he a benevolent necromancer?
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stabs
3rd Level Spammer
Posts: 34
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Post by stabs on May 3, 2007 19:35:23 GMT -5
He's a twist on the classic "Benevolent Necromancer". In that he's actually a Malevolent Necromancer. (but yeah, the original character in the Pettyfoot campaign was benevolent, and the character I originally stole the name from was... I think he was probably malevolent.)
here he is so I don't lose him between now and next game:
Name: Perlonius Schuyler, (Necromancer 3, Cleric 3, True Necromancer 8) Init: +1 Senses: - Listen: +11 Spot: +11 Languages: Common, Infernal, Abyssal - AC: 11 HP: 3d4+3d8+8d6 (HP: 60) Fort: +6 Ref: +4 Will: +18 - Spd: 30 Melee: +6 Ranged: Ranged Touch: +8 Base Atk: +7 GRP: +6 - Abilities: Str: 9 Dex: 12 Con: 10 Int: 22 Wis: 22 Cha: 13 Feats: (6) Practised Spellcaster x2, Fell Weaken, Fell Animate, (G)Spell Focus: Necromancy Skills: Concentration: +17, K:A: +20, K:R: +20, Spellcraft: +20 SA: Rebuke Undead: 4/day, Create Undead 2/day, Create Greater Undead 1/day, Zone of Desacration, Major Desecration SQ: +2 CL to Necromancy Spells Possessions: Rod of Quickening (1-3) Headband of Intellect +4 Amulet of Wisdom +4 Components: 1600gp
Spells: Lvl 9 Necromancer (No Divination or Illusion) 4: Disrupt Undead x4 1: 6: Ray of Enfeeblement: 1d6+5 Str dmg, Mage Armour x2*, Shield x2, Magic Missile (5d4+5) 2: 6: Blindness/Deafness (Will DC 19), Command Undead, Scare*, Fell Weaken Ray of Enfeeblement (1d6+9) 3: 5: Ray of Exhaustion, Lightning Bolt (10d6, Ref DC 19), Gentle Repose, Vampiric Touch (5d6), Fireball (10d6, Ref DC 19)* 4: 4: Enervation x2: 1d4 neg lvls, Stoneskin (gain DR 10 for 10 mins/level, or until 150 damage absorbed)*, Fell Weaken Ray of Enfeeblement (1d6+9 str) 5: 3: Fell Animate Scorching Ray (3 rays, 4d6 each), Fell Weaken Enervation (1d4 neg lvls, -4 str), Dominate Person (Will DC21)
Lvl 9 Cleric, Domains: Death and Healing (all domain slots as healing spells) 4: 6: Detect Magic x3, Detect Poison x3 6: 5+1: Detect Chaos, Detect Evil, Detect Undead, Detect Law, Detect Good, Command (Will DC 16) 6: 5+1: Undetectable Alignment, Cure Moderate Wounds (2d8+10), Shatter (Fort DC 17), L. Restoration 5: 4+1: Animate Dead, Dispel Magic, Speak With Dead x2*, Freedom of Movement 4: 3+1: Dimensional Anchor, Summon Undead IV, Restoration 3: 2+1: True Seeing, Flame Strike (13d6, Ref DC 21 for 1/2)
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Post by demonlei on May 11, 2007 0:49:06 GMT -5
Due to needs for work, sleep, and other things that get in the way of fun stuff, The Thrilling Conclusion has been postponed to Wednesday, May 16 at 7 CST/8 EST/something mysterious in Australian time. See you there!
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